Tuesday, March 11, 2008

Frederick the Great Modifications and Errata


1) A garrison granted the honors of war must be moved to a non-besieged friendly garrison of the same nationality (which may result in the splitting of the garrison, if made up of different nationalities).

2) A demoralized force inside a fortress does not demoralize a friendly force outside the same fortress, and a demoralized force outside a fortress does not demoralize a friendly force inside the same fortress. You remember that forces on a hex with a fortress aren't automatically inside the fortress.

3) The captor has the choice of which leader to offer for exchange when an uneven number of leaders are held as prisoners.

4) The river hexsides between hexes 1730-1630, 1730-1731, and 1731-1830 should not be there; consider those hexsides clear.

5) On the CRT, the "25L" Attacker result for a modified die roll result of "7" under the 66-99% column should be a "20" instead (with no leader loss).

6) The towns of Cassel (1811) and Eger (1121) are fortified. Cassel is held by the Hanoverians (well, actually Hessians, but in game terms the Hanoverians) at the start of all individual year scenarios. Eger is held by the Austrians at the start of all individual year scenarios.

7) Minden is a "weaker" fortresses. All siege resolution rolls add 1 to the die roll on this fortress.

8) The Russians have no siege train. All Russian siege resolution rolls where the Russians alone are besieging a place subtract 1 from the die roll.

9) The Russians have bases in Poland. Starting in any year after the capture of Konigsberg, the Russians may move forces from Poland. They enter the map anywhere between hexes 2136 and 2356 inclusive. If they are coming they must enter no later than Turn 6, and must exit through those hexes no later than Turn 14. Russian forces doing this draw supply as if there is a supply counter in 2436 or 2236 (but not both). The Russian player must indicate where it is upon entering. This supply counter may not be captured and has an intrinsic garrison.

10) If Konigsberg is being besieged by the Russians and Winter starts, the garrison is automatically granted the Honors of War and the Russians occupy Konigsberg.

~~~~~~~~~~~~~~~~~
I've adapted Frederick the Great to other maps. This is for earlier campaigning, or for campaigning with miniatures. These rules follow.

1) Roads are two types: solid lines (rare) and dashed lines (dusty lanes). Solid line roads add 1MP and negate terrain, but that can only be used once in a movement for that force. Dashed lines just negate terrain.

2) "Fortified Lines" - these were the Non Plus Ultra Lines and the Lines of Brabant from earlier wars. These are established with "intrinsic" garrisons that do not show on the map. They cost 1 extra MP to move through, cumulative with other terrain, if regular troops are not there. If regular troops are there, they increase the strength of the defending force by 50%. "Fortified Lines" may be destroyed by an attacking force moving through them. "Fortified Lines" hexes with destroyed fortifications can no longer provide any advantages for either side.

3) Conversion to miniatures: instead of having an SP counter in a stack, there are lettered counters. Each one represents specific units, and players must note the composition of that force. For example, Counter B is foot regiments Baden-Durlach, Baden-Baden, Baden-Overhaul, Horse Brigades v. Tinkelwasser and v. Eissenessen, and an artillery park of one brigade. This is 16 SP. Losses in battle have to be traced (I'm set up for Volley & Bayonet), or 8,000 men.
~~~~~~~~~~~~~~~~~~

If it isn't obvious, I happen to think that for strategic warfare from 1640 to 1790, the game system in Frederick the Great can't be beat. It is an intuitive system where, after some experience, you only need the CRT chart. I've used the above modifications on other maps, and found them to work rather well. You can get a tense game with chances on either side.

No comments: