Wednesday, January 10, 2007

Update on Naval Rules

So the method outlined in December sucks igneous rocks while still hot! It is too cumbersome. I will use General Quarters 2 until I find something satisfactory.

On that note I did run into a set of rules pulled off of the web and that I've been playtesting. They are definitely for pre-dreadnoughts, and the sheer fun of them is kind of refreshing. Fires are a real menace. And ships have to get close.

Gunnery is handled by dice. Roll the dice, hit, then figure out what happened. Flotation values are such that you can wreck a ship from stem to stern and unless you got lucky the ship will still float. None of this knocking 21.35% of the ship away.

Torepodes are handled by dice. It is hard to hit with them, but they massively effect Flotation Values. And when you let all of the water in, the ship sinks.

And they're fun to play (at least so far).

More later after another few games.

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